CCP closes two studios as it shifts away from VR development

Sheri Evans
October 31, 2017

Where possible, employees in the affected studios will be offered positions in other offices.

CCP has been a big player in the triple-A VR development arena. In early October, CCP confirmed continued development of its PC FPS game, Project Nova and announced a new mobile game, Project Aurora, both set in the EVE Universe.

In 2013, Eve Online developer CCP Games introduced Eve: Valkyrie, one of the current crop of virtual reality hardware's flagship titles. As for the studio located in Shanghai, it is being "reduced and refocused" to support CCP's business in China.

CCP Games - the gaming company behind sci-fi blockbuster "EVE Online" and virtual reality spin off "EVE Valkyrie" - is shutting down two offices and laying off close to 100 staff as it rethinks its virtual reality (VR) ambitions, according to a report in RockPaperShotgun. It was also among the titles available when the PSVR went on sale, but that game's fortunes declined since and CCP relaunched the game with the option to play on PS4 without VR capability last month.

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In 2016, the developer made a splash after launching "Eve: Valkyrie", a multiplayer dogfighting shooter game that served as a launch title for the Oculus Rift. CCP has provided severance packages and job placement assistance for all those affected. The only minor exception might be Superhot from the Superhot Team, but in actuality the highlight of Superhot VR is the ability to use the VR motion controls that make the game far more fun to play than with the keyboard and mouse, but it's hardly the actual virtual reality that makes Superhot VR fun.

Speaking via today's statement, CCP CEO Hilmar Veigar P├ętursson said that while the company will continue to support the virtual reality games it has made, it's done with new VR games until the company sees "market conditions that justify further investments". We have been front and center in the second wave of VR and our belief in the long-term transformative power of the technology remains strong. "[But] we are going to focus more on PC and mobile games".

These changes in strategy come with some tough decisions relating to our overall structure as a company. Meanwhile, CCP's Atlanta office, which housed the people who worked on "Sparc", is already closed.

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